- Single storyboard for all screen sizes iOS devices
- Size classes for Adaptive UI, Its a nice take. With the help of size classes we can configure screen elements for multiple screen sizes
- Preview Assistant to check output on multiple screen sizes
- We can use Playground to check code snippets
- Launch images can be auto generated
- Storyboards can be used for mac apps as well
- Asset Catalog supports more types vectors as well
- Search enhanced
- Designing with custom fonts made easy
- Localisation enhanced and automated (+XLIFF Support), No need to use string files from now.
- Pseudo localisation can be used to save localisation cost (see if it works for you)
- Runtime localisation check support
- Custom controls can be edited live on interface builder with the help of IBInspectable and IBDesignable
- Debugging have feature to backtrace the blocks as well
- Debugging and Profiling for Games enhanced
- Support for Async Testing with XCTestExpectation
- Performance testing with detailed information and control
- Instruments are redesigned
- New Profile Guided Optimisation to optimize your code for runtime performance
- Xcode Bots to manage responsibility for bugs
- With View Debugging feature we can inspect element on the go, #RIP Revel App
- Debug gauges, to provide at-a-glance information about Network Activity, File Activity and iCloud usage while debugging
- iOS Simulator got new custom screen size configurations and it allow you to keep data and configuration settings grouped together.
XCode 6 features highlights
~
Mac,
Objective C,
Swift
Subscribe to:
Post Comments (Atom)
its really helpful.
ReplyDelete